Often when traveling and arriving in a new place we are forced to learn how to function within seemingly same but different environment. Since we cannot act from our habits, we can only experiment. Traveling forces us to stay alert and learn quickly. Flights of Fury is an unpredictable platform game, disabling players from making assumptions and developing gaming habits. The main advice for the game is when experiencing obstacles just keep on going! The main message is keep on questioning your habits.
Justyna and Amanda: Title in header banner, integration and functionality of pause and restart buttons, stage complete banner
Justyna: Jumping and falling movements, collision detection, triggering button to open landing strip, library for music, graphic for plane, counter for crashes, opening and closing screen banners, levels (3, 5, 6, 8, 9, 10), code improvements, comments, video
Amanda: Environment object integration and placement, graphic representation of environment objects, reset state function, levels (1, 2, 4, 7), code improvements, comments, designing and coding website for the project, designing pdf, screenshots