Intrigued by Breitenberg synthetic psychology robotic experiment I thought it would make an interesting and low cost workshop material. The concept introduces the simplest form of behaviour based AI or embodied cognition. After creating an analog low cost sensorimotor interaction circuit I joined Andreas Siagian and the DIY PCBs in Copenhagen to give birth to these creatures with refugees.
One exciting summer in New York, an adventure that started by a coincidence allowed me to meet most creative designers, engineers, scientists and artists and explore new ways of working, thinking and making. I dove into the world of Andy Cavatorta’s musical robotics projects and helped to tame the wild dreams in order to turn them into reality
Synthesizer workshop introducing electronics in the most musical way. Learning soldering, exploring different parts to create the hottest sounds in town! We experimented with sensors conductive materials and had a little demo concerto at the end of a very productive night!
One of the things I enjoy the most is problem solving. I love riddles and I often think of how to add more gamification aspects. This time the challenge was to realize the riddle desire in wood and make a secret box in 3 hours! The project although demanding was a success! We thought not only about the riddle but also construction, plywood material and ways to make interesting and durable joints!
Picture frame factory! Simple, fast and cheap techniques to make special moment holders out of wood. The idea of picture frame is dating back to Egypt in the 2nd century A.D. The ways of worshipping and commemorating of people and places have surely changed, some methods have progressed, some now exist only in archives and other remain the same.
Lamp workshop featuring 10 unique ideas how to light up the night. A 3 hour long introduction to woodworking tools and techniques during which have covered all the machines and hand tools. What’s a better way to explore possibilities of future projects and capabilities of the tools!
Article written by Sarah Rubato about Helios and other collectives. This is a great introduction to the philosophy and characteristics of Helios and other labs that engage in exploration of different cultural tendencies, boundaries of creativity, collaboration perspectives, directions of media and new technologies.
Hosting and organizing Makers Meet Up event a true celebration of DIY culture open to all doers, makers, hackers, tinkerers, artists, crafters, engineers, educators, designers and geeks. This time in Montreal at Helios Makerspace providing opportunities for collaboration and inspiration.
MonReal is a community communication project, interactive map/guide accessible to public as a responsive website for stationary computers and mobile devices that presents and enhances memories, stories and personal treasures associated with particular neighbourhoods in the city of Montreal.
The International Space Apps Challenge is an international mass collaboration focused on space exploration lead by NASA. During the event I was turning interested participants into astronauts using Kinect for scanning the public and 3D software for integration of the body scan and astronaut costume.
Inspired by the action of looking for left over letters, damaged fonts and gleaners I decided to create a font from treasures found underneath my natal forest. Just like gleaners I adopted the left over objects and found a new use for them. To reveal the letters the participants have to dig and mix mach found objects.
Beats & Bits invites the viewer to explore the beauty of human heart anatomy and physiological activities inscribed into our culture. Beats & Bits attempts to mingle the notions of body as a hybrid of machine and organism through a real heart model reconstruction which portrays humans as a creature of its environment, social reality and fiction.
To do some more is a simple to do list application. It features a list of to do items. The items can be tagged by category and can be marked as done. The items as well as the categories can be added, deleted or modified. Another feature is an ignore switch which hides to do items. It is useful for break purposes and allows the user to feel less stressed, guilty and task oriented.
A coconut theatre exploring design perspectives on Microfluidics as a medium for artistic and scientific research. This project attempts to connect crafts and technology through OSHW. A tool for communicating emergent scientific and technical knowledge, such as micro fabrication and microfluidic systems, defining next generation diagnostic tools and research, in specific context of Indonesian culture.
Last Halloween 2014 we managed to carve some pumpkins, make some lights, solder some Halloween robots, have a race, make a glowing intervention, set a pumpkin on fire, try some experimental circuit design techniques and inspire kids as well as older friends to do electronics.
Elevators Innovators tries to redefine elevator experience and create more of a shared experience inside an elevator. The proposed and implemented setup aims to encourage informational exchange that helps strengthening of network ties and provide entrainment during elevator ride.
Me that eats itself- a synthesis of human conditions in an urban environment. This code generated typographic exploration aims to visualize poems main theme- hamburger. The letters just like food or people are manipulated to have a specific form.
The motion activated locking system is an invisible interface, which can be implemented into different environments and items. The developed system allows various applications one of which is connecting crafts and woodworking with electronics. Magic box is a proof concept, a user-friendly physical riddle and an augmented learning platform.
Éco-quartier Peter McGill is a Montreal organization that promotes and supports the development of Downtown neighbourhood by reinforcing its identity, creation of various eco friendly initiatives and addressing communities’ needs. My main task was to develop the exhibit and address the issues in an interactive and participatory manner.
Traveling forces us to stay alert and learn quickly. Flights of Fury is an unpredictable platform game with 10 levels of enjoyable fury, disabling players from making assumptions and developing gaming habits.
Surprise, surprise! A truly breathtaking short application, that will make you smile.
Weather- pollution sound machine simulates natural environment elements in a current location as well as across the globe in real time. The platform allows the users to be playful with data and become active listeners. I used open source hardware as well as less explored, cheap sensors and Max Msp to create the noising set.
3D Polish Embroidery is an attempt to connect traditional Polish embroidery with 3D printing technologies. During the process I explored various ways of creating organic forms in modelling softwares and learnt about folklore culture and its relevance to 3D printing.
M4MTL is designed to facilitate exploration of urban spaces and making social connections. The proposed platform provides an alternative to passive waiting at the metro stop and proposes a game that is participatory and social.
Cata Odata is a community oriented interdisciplinary gallery in Ubud, Bali. Together with my friend and great artist Twis we we realized various new media projects involving projection mapping, synthesizers and electronics.
Color Therapy is a data visualization functional prototype, designed to sooth stress and encourage self expression. The proposed system generates visual effects, colours based on the vocal input.
Few years back I founded a woodshop called 1, 2, tree studio specializing in experimental furniture providing original designs, custom craftsmanship and creative solutions. I’m a firm believer that the material inspires the project itself. My specialty includes creating unique signature designs.
Karkhana is an alternative education company in Kathmandu, Nepal. During my residency there I conducted multiple day workshops on drafting, design, woodworking and technology, set up a woodworking base and had a fantastic time exploring Karkhana’s broad range of activities.
Winter wishes is an interactive installation based on the idea of a wish tree. Many cultures believe that certain trees are sanctuaries and holy creatures. The Canadian version of a wish tree includes collected frozen wishes and hopes presented in a unique way as “une goutte de vie”.
Philoman aims to engage and entertain visitors of Philatelic Museum in Singapore. The prototype aims to celebrate a fascinating world of stamps and provide additional interactive aspects to exhibits.
HacketriaLab is a great undefinable event, which encourages collaboration and experimentation with biology, software, hardware, art- science. During my stay I learnt about fascinating Indonesian culture, participant’s practices as well as did some messy, creative prototyping.
An investigation into interactive visualization techniques of biological material in the context of performance that features reactive DNA snowflake visuals affected by motion and sound. The technology is intended for stage performance and includes the public in real-time experimentation. The visuals aim to reflect and merge advancements in the fields of technology, biology and theatre.
Shenzhen Hacker Camp is a multiple day geek tour and workshop organized by Dangerous Prototypes. Shenzhen, the city itself is the world capital of electronics that inspires enthusiasm and productivity. During my stay I learn about the advanced soldering techniques and met fantastic people.
Movies addressing struggles in the fast evolving digital era.
3D modeled strawberry monster and other sketches, reactive as well as static exploring a range of visualization tools from photoshop and illustrator to Java generated animations, photography and 3D models.
A short program that displays text and reflect Janette Winterson’s Lighthouse Keeping themes such as light/dark/blindness, immobility and change.